Sanctum Infernum
ROLE
Lead Audio Designer (Guildford)
Audio Programmer (Wwise/Unity Integration)
DESCRIPTION
Playing as Father Truss, you set to travel through the rings of hell starting with nothing but your shaken faith and the knife you were literally stabbed in the back with. Cut and shoot your way back to the living world and discover the true intentions for your betrayal and bring an end to this devious plot

AUDIO DESIGN

This game was a collaborative project between level 5 students across ACM Guildford and Birmingham. During this project i was responsible for:
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Audio Lead - Guildford
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Assigning tasks to the Audio team
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Hosting weekly meetings with Birmingham's Audio Lead
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Logging progress we made each week
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Ensuring deadlines were being met.
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Informing the project leads of our progress
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Communicating with other team leads
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UI/Demon SFXs
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Wwise Integration.
In the last few weeks of the project, concerns started to arise regarding the quality of the final project. With this the audio team hosted a quick meeting where it was decided that i would be fully responsible for integrating Wwise into the Unity project to ensure that the rest of the team had time to work on creating high quality SFXs and music. This meant that, all audio tasks assigned to me were then given to other members which is why my audio library is very limited compared to others apart of the audio team.
