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Week Seven

  • Writer: Robert Allen
    Robert Allen
  • Dec 10, 2023
  • 2 min read

At the start of the week, James, (Design Lead, Birmingham) had revealed to the audio team that the game has been completely overhauled due to the few weeks remaining. Due to this he had created a new asset list to work with. When reading through this list we found out that all the abilities we had made for the game had been removed and the game was no longer Turn Based and would now be Open World.



Just like before, we began assigning roles this time and to make sure we got everything done on time, we set multiple at once. So i decided i wanted to do one attack, one death and footsteps.

With these set we began quickly working on sounds and this week i focused on the death sound.



Because the game is set in hell, I decided that the death should sound sinister/dark. I made a short audio cue that lasts about 4 seconds for this. I then ran the pattern through various synths to see what effect it had on the final result. The first synth I ran it through gave the pattern an ambiant feel, which works well given the ambient soundscape. The second synth gave it a very retro feel, which sounds nice, but I'm not sure if it fits with the game's artstyle. The third synth was simply an electric guitar, which gave the pattern an aggressive tone that was perfect for hell. The fourth track is similar to the first in that it sounds very ambient. The fifth synth is the creepiest because it gives the pattern a horror-like feel. Overall, I believe all five outcomes were very effective and could be used in the game. This means that the player will not have to hear the same version of the pattern every time they die, and thus is less likely to irritate the player due to repetition.

 
 

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